Software development is my passion. I am proud to be a part of the Penn State College of IST and develop my skills in working with both machines and people in the technology industry.
I feel strongly that economics is the most (and only) relevant social science. I am especially interested in decision theory in macroeconomic policy as I see a strong connection to professional organization leadership.
I have worked on several inter-disciplinary teams for consulting competitions where I have been tasked with quantifying qualitative data and writing an algorithm to make an optimal decision. These projects can be found on my Github.
I was given the opportunity to speak at the Penn State Leonard Center Speaking Competition to several hundred students about my work on Maverick Systems and I was the winner of the audience vote for best speaker. I have also come back as a judge for this competition
I took home first place in HackPSU, the Penn State Hack-a-thon in November 2019. I also took home first place in the Boeing Potomac Region Hack-a-thon. In addition, I've advanced in the Nittany AI Challenge and the IST IdeaMakers competition
I primarily work as a front end developer for data science projects for clients around Penn State, such as the Admissions Department and the Office of Annual Giving. I have built front-end and server-side applications to make user-friendly interfaces for students, administrators, and others to utilize machine learning and artificial intelligence technologies in their workflow.
Through a partnership between the Nittany AI Alliance, Accenture, and the City of Philadelphia, I had the opportunity to spend Summer 2020 working on a consulting team to utilize AI for the public good. The team created a tool to assist SEPTA in COVID-19 response and recovery.
ClickVR is a virtual reality platform for interactive industrial engineering course work, placing students in a virtual factory setting and having them solve and execute tasks. I have worked on the VR classroom and factory environment.
I am currently working on creating a particle based aerodynamics simulation platform as part of the DARPA research project team in the D.A.T.A Lab. Using the NVIDIA Flex library for Unity 3D, we have been able to simulate air particle interactions on an airfoil.